![]() This could be a problem, since I need opengl to run. I think I may need to change the nVidia settings to make them all look like one large displayĮdit: Looks like it is an OpenGL error, it starts up when I don't use that. Well, I just tried it, and am getting an error from Windows saying that it couldn't change resolution. Over the course of two days I spoke with the dev team about what’s new in Kerbal Space Program 2. I would guess that on ANY os, using two different sets of drivers at the same time would cause problems. To get KSP to render over multiple views, it needs to be windowed (or -popupwindow) and you have to manually set SCREEN_RESOLUTION_WIDTH in settings.cfg to the width you want KSP to occupyĭon't blame KSP for your problem with using two different video cards & drivers.If your total screen space is 1920px wide, you can just drop it in to GameData and see the effect.No vertical shifting or scaling implemented.This will change once I get to adding a settings file, but I have bigger fish to fry atm The view is hardcoded to scale back to a 1920 pixel wide view located on the far left side.The view in the editor gets all squished up and I haven't been able to work out what's causing it.Ya, I tell it to go to the large monitor, but when I bring up any program, it sits partly on both monitors. No idea if it remembers the position or not. That is the RnD, astronaut complex, and administration buildings (editors, tracking station, runway, or launchpad are fine) Make the KSP window active and use Windows Key + Shift + left/right arrow to move it to the display you want. Enter any of the minor buildings in the space centre and you probably won't be able to get out without closing KSP.KSP on one screen while using telnet to kOS in a terminal on another screen to display info and send commands. One KSP instance on one screen showing flight view with an ENTIRE other instance of KSP showing the map view syncing across their persistent.sfs files. ![]() KSP on one screen while using Telemachus in a browser on another screen to display info and controls. This mod looks like a great step in a new direction in regards to multi-monitor KSP though, I like it. Uh, so in summary I guess I could have just said "you'll need a fairly beefy machine to run multi-monitor KSP while streaming or recording." the mission time numbers are mostly always green instead of yellow indicating the physics is able to run in real time. Either way I see much better frame rate and physics processing speed using 1 monitor with the threaded opt. I should probably invest in a pair of video cards so I can just use only the nvidia driver. Running in this mode unfortunately doesn't let me use _GL_THREADED_OPTIMIZATIONS. Basically my nf uses the 'nvidia' linux driver for the left two and the 'intel' driver for the right. Kerbal Space Program is a sandbox rocket science simulators, basically just you build massive. Running KSP with multi screens is already a performance hit, I have a triple monitor setup: 2 left monitors (1 portrait, 1 landscape) are run with a Nvidia GTXsomething (I can't remember the model), and the right monitor is run off the Intel graphics. Post subject: Kerbal Space Program (Triple Monitors) 4k. So what this means is that streaming and capture software will see it all as a single window. Z790 AORUS Elite AX 12th Gen Intel(R) Core(TM) i7-12700KF 3.60 GHzĮVGA GeForce RTX 3090 Driver Version 531.Hmmm. Key Features Major upgrades during Early Access: Get a front-row seat as major new systems come online, including the addition of new star systems, interstellar travel technologies, colonies, multiplayer, and more. Appears to be a bug that KSP2 always wants to run only on the right-most available monitor and not on the Primary.Īll other Steam games launch on primary (center) monitor as expected when in three monitor configuration. ![]() ![]() IE if I unplug 3rd (right most monitor) but set 1st monitor (left-most) as Primary, game will run on center monitor (Right-most connected monitor). The game always runs on Right-most monitor regardless of cabling or which monitor is set to Primary in windows. I have swapped the monitor cables and the same behavior occurs. This can be "corrected" by alt-tab out of the game and back in, then the screens refresh and the game renders fully on the right-most (secondary) monitor. You can navigate the game on the center/primary monitor by moving the mouse around to the releative positions on the right-most monitor (as if the game were running there). Splash screen, then game, normal loading and startup, just on the wrong monitor.Ģ) KSP2 splash screen loads on right-most monitor, bit warning screen and main screen load on center/primary monitor, but no mouse. 1) KSP2 launches on the right-most monitor (not primary). ![]()
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